Xmipp
v3.23.11-Nereus
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#include <basic_art.h>
Public Attributes | |
FileName | fn_proj |
Projection filename. More... | |
MDRowVec | row |
Header information of projection. More... | |
FileName | fn_ctf |
CTF filename. More... | |
double | rot |
Rotational angle. More... | |
double | tilt |
Tilting angle. More... | |
double | psi |
Psi angle. More... | |
int | sym |
int | seed |
Reconstruction information. This structure contains information for all projections which are going to participate in the reconstruction. This structure has also got information for the symmetry implementation. If there is any symmetry then an entry in this table is created using the same projection name but different symmetry matrices (only the matrix index is annotated in this structure). The Euler angles stored for the symmetrized image are the final ones, ie, the original Euler angles symmetrized according to the symmetry matrix. Then the symmetry identificator kept in this structure is only used to keep some track of what matrix was used to symmetrize.
Definition at line 58 of file basic_art.h.
FileName ReconsInfo::fn_ctf |
CTF filename.
Definition at line 65 of file basic_art.h.
FileName ReconsInfo::fn_proj |
Projection filename.
Definition at line 61 of file basic_art.h.
double ReconsInfo::psi |
Psi angle.
Definition at line 71 of file basic_art.h.
double ReconsInfo::rot |
Rotational angle.
Definition at line 67 of file basic_art.h.
MDRowVec ReconsInfo::row |
Header information of projection.
Definition at line 63 of file basic_art.h.
int ReconsInfo::seed |
Random seed. For the reconstruction of pure noise for VSSNR, all images coming from the same projection by symmetry relationships should have the same random seed.
Definition at line 81 of file basic_art.h.
int ReconsInfo::sym |
Symmetry number. This number express to which symmetry matrix this projection is related to (-1: without symmetry, 0: using symmetry matrix 0, 1: using symmetry matrix 1 ...)
Definition at line 76 of file basic_art.h.
double ReconsInfo::tilt |
Tilting angle.
Definition at line 69 of file basic_art.h.